AI Insights · Timothy · April 2025
Performance of Top Stickman Games in Denmark Q1 2025
Explore the performance of the top Stickman games in Denmark during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the top Stickman games on a unified platform in Denmark showcased varied performance in terms of downloads, revenue, and active users. Here's a detailed look at these trends based on data from Sensor Tower.
Stickman Hook experienced fluctuations in weekly downloads, peaking at around 1.4K at the start of January but declining to 187 by the end of March. Revenue for the game was highest at $35 in the first week of the quarter, with a gradual decrease to $2 by late March. Active users started at 5.9K, decreasing steadily to 2.6K.
Supreme Duelist saw a moderate increase in downloads, reaching 537 in mid-February before falling to 302 by the end of the quarter. Revenue was minimal, peaking at $11 in late February. Active users rose to nearly 2K in mid-February from 1.3K at the quarter's start, before stabilizing around 1.5K.
Stick War: Legacy maintained a steady download rate, with a slight peak at 312 in early February. Weekly revenue fluctuated, reaching a high of $44 in early February and ending at $30. Active users showed a decline from 636 to 518 over the quarter.
Stickman Party: 4 Player Games had a variable download trend, peaking at 320 in mid-February but dropping to 185 by March's end. Revenue was negligible throughout the quarter. Active users showed initial growth to 1.1K in mid-February, then fell to 814 by March.
Light-It Up saw an increase in downloads, peaking at 468 in mid-March. Revenue was minimal, with a slight peak at $6 in early March. Active users rose from 2.5K to 3.5K by mid-March, ending the quarter at 2.4K.
These insights highlight the dynamic performance of Stickman games in Denmark. For more detailed analytics, visit Sensor Tower.